using Microsoft.Xna.Framework;

namespace HMCollada.FX {
    internal interface HMColladaLighting {
        Vector4 Emission { get; set; }
        Vector4 Ambient { get; set; }
        Vector4 Diffuse { get; set; }
        Vector4 Specular { get; set; }
        float Shininess { get; set; }
        Vector4 Reflective { get; set; }
        float Reflectivity { get; set; }
        Vector4 Transparent { get; set; }
        float Transparency { get; set; }
        float IndexOfRefraction { get; set; }
    }
}

// Interface elements are loaded in a common place in their first parent caller